Tag: Daggerford

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  • The Daggerford Stables

    These stables are poorly maintained and run by [[:39331 | Lanch Faraday]]. Customers constantly complain of mysterious bruises on their horses. However, the price is right and the sturdy walls keep the horses safe from theft. Stabling fees are 5sp …

  • The Daggerford Barracks

    After an invasion from Dragonspear Castle, the Council of Guilds decided the town needed a central place for on-duty troops to stay as well as a headquarters for the 3rd-Company troops stationed by Waterdeep. The barracks is a two-story construction with …

  • Black Stone Inn

    The Black Stone Inn was the building that once held a grand ballroom for visiting dignitaries. A group of Zhent agents infiltrated the establishment and successfully poisoned the punch, the water, and eventually initialized a virulent poisonous gas cloud …

  • Delfen's Tower

    When the mage [[:39116 | Delfen "Yellowknife" Ondabar]] came to Daggerford several years ago, the north wall tower was under construction. He offered the town a large “donation” and a promise of magical aid in exchange for the tower. Delfen has grown to …

  • Ducal Castle

    This used to be the home of the Duke of Daggerford and his family. Governor-Mayor [[:39115 | Lanod Ondabar]] now rules the town from the castle. The castle is based on the first building in Daggerford, but it has changed a lot since the old days. For a …

  • The Happy Cow

    This tavern stands just inside Daggerford's northen gate. It used to be owned by Fulbar Hardcheese, who left about a year and a half ago. Since his departure, the tavern has become run down. Since both Lazare's and the Emporium charge a small entry …

  • Zalamandra's Emporium

    The River Shining Tavern was the main entertainment center for the nobility of the surrounding lands and the major notables of Daggerford. The duke and his sister were known to eat there, and the main hall of the tavern doubled as the meeting room for the …

  • Daggerford Inn

    This is a down-and-dirty place to get a night'’s sleep. The walls are thick, but the place has fallen steadily into disrepair. Each room has a small, rusting potbellied stove. The tavern is owned by [[:39678 | Demetira Landscraper]], who was recently …

  • Farrel's Fine Jewlery and Apparel

    This shop is the largest store in town. After Farrel left, a gnome named [[:39697 | Tidwoad]] took over the shop and icreased the amount of jewelry and gems in the shop, while reducing the amount of exotic clothing. He also added small vaults which he …

  • Merchant's Guild

    This two story building acts as the Merchant's Guild meeting hall (upstairs) and the town general store (downstairs). [[:39680 | Taggin]] runs the store and is seen to scrupulously avoid favoritism. Tables line the walls, stacked with coils of rope, …

  • Daggerford Miners' Guild

    The Daggerford Miners' Guild is comprised of all of the town's mine owners. It is led by [[:39113 | Balabr Smenk]]. h4. Members * [[:39682 | Chaum Gansworth]] * [[:39693 | Filarion Filvendorson]] * [[:39694 | Gelch Tilgast]] * [[:39696 | …

  • Lazare's House

    Those seeking a relatively cultured nightspot often congregate at Lazare's House, a cozy gaming parlor on the central square. In contrast to the ostentatious banners and garish chipped paint on [[Zalamandra's Emporium | Zalamandra's Emporium]] across the …

  • Church of Lathandar

    This is the largest religious center in Daggerford, it was directly supported by the duke and his family, and it shares the hillside with the castle. [[:39122 | Liam Sunmist]] leads worship of this bright god of new beginnings and lends magical aid to …

  • Daggerford Sherrif's Office

    [[:39117 | Sheriff Cubbin]], [[:40603 | Deputy Jamis]], and their five constables see to the general safety of the town. The offices has living quarters for the entire staff and a twelve cell jail.

  • The Hungry Gar

    [[:40605 | Guld Tortikan]], head chef at the Hungry Gar, claims to serve the finest meal in Daggerford. He is mistaken.

  • Smenk Residence

    [[:39113 | Balabr Smenk]] lives in a sodden old mansion a century past its prime. Three guards patrol the streets around his home, warning anyone they see to go away. Despite these precautions, Smenk's door is alway open, fulfilling an old public …

  • Deepspike Mine

    Deepspike Mine was [[:39113 | Balabr Smenk]]'s first mine in Daggerford. It was near worthless when he received the title to it from his political allies in Waterdeep. He quickly stripped the mine of all of its ore and acquired new mines. It is now …

  • The Chapel of Tyr

    Since the Spellplague, Tyr relinquished his godhood to Torm, but the chapel has retained its name. Worship, however, has shifted to Torm. Most of the guards and soldiers serving in Daggerford honor Torm as the patron saint of justice. Tyr's temple is …

  • The Spinning Giant

    When not drilling, sleeping, or on patrol, soldiers from [[The Daggerford Barracks | the Barracks]] flock to this raucous two story tavern. A blue shingled roof tops filthy white plaster walls. A faded resco on the building's face depicts a dencing, …

  • The Captain's Blade

    [[:40612 | Tyrol Ebberly]] runs this small shop with efficiency. He's an absolute fanatic about weapons, always showing off his high quality items with enthusiasm. He carries a lare suply of fine melee weapons, but does not offer any ranged weapons. …

  • Venelle's

    A redolence of fresh pine suffuses this handsome establishment, a distinctive structure that incorporates intricate carved patterns and upright logs. The proprietor, [[:40613 | Venelle]], makes bows and arrows, and also deals in other weapons and armor …

  • Tilgast Residence

    The grandeur of [[:39694 | Gelch Tilgast]]'s stylish estate far outstrips its owner's current influence. Tilgast maintains a family of seven fine thoroughbred horses within a well managed stable enclosed in a stockade wall. Wealthy visitors and a few …

  • Able Carter Coaching Inn

    The Able Carter Coaching Company connects Waterdeep to its satellite towns via a fleet of horse drawn coaches and an inn positioned at every leg of the journey. Daggerford's hostelry offers 20 rooms at a flat rate of 1gp per day. Stable services cost …

  • Parrin Residence

    [[:39696 | Luzane Parrin]] inherited her family's claim on three mines outside Daggerford when her mother, the influential Millicent Parrin, died nineteen years ago from a sickness called the Red Death. She was forced to relocate from the current [[Smenk …

  • The Daggerford Blacksmith's Guild

    Three prominent dwarves live in this timber structure. The guild gets most of its raw iron ore from the Daggerford mines, as it bears a color prized by artisans and metalworkers. Staff: * [[:39120 | Derval Ironeater]] * [[:40618 | Galuth …

  • Gansworth Residence

    [[:39682 | Chaum Gansworth]] lives in the heart of Daggerford, at the end of a cul-de-sac marked by a memorial obelisk dedicated to the memory of a mine collapse more than 70 years ago that killed more than 300 miners. A low wall surrounds most of the …

  • The Rusty Bucket

    This popular restaurant used to specialize in fish, but as the river began to go bad it was forced to adopt a land-based menu. Within, green-glass windows filter eerie light into the main dinning room, where intertwining melodies of a trio of pipers …

  • Filvendorson Residence

    [[:39693 | Filarion Filvendorson]] has lived in Daggerford for more than a hundred years. His sprawling manor surounds a central courtyard containing a meditation garden, an ostentation of peacocks, and two green-and-brow-pelted cooshees, mated elven dogs …

  • Osgood Smithy

    The distinctive "O" marker's mark of [[:40620 | Manlin Osgood]] is a regional sign of quality powerful enough that lesser blacksmiths in neighboring communities often forge it to maintain competitive parity. Osgood and his team of assistants specialize …

  • Smelting House

    A century ago, local mine managers maintained their own smelting houses, but constant conflict resulted in frequent sabotage and choked the flow of resources from Daggerford to Waterdeep markets. The city directors reluctantly stepped in, monopolizing …

  • Daggerford Boneyard

    The town's overcrowded cemetery used to be a great source of bodies for medical students from Waterdeep and unscrupulous necromancers, but [[The Cult of Ascended Lovers | The Cult of Ascended Lovers]] put a stop to that. Throughout the day, several green …

  • Ironeater Mine

    The iron mine has kept strong for centuries, predating the formation of Daggerford. [[:39311 | Derwin Ironeater]] has managed the mine from the beginning, when he chose the spot seemingly at random.

  • Menhirs

    This worn old stone ring is often visited by residents of [[the Bronzewood Lodge of Silvanus | the Bronzewood Lodge]], and is sacred to druids, rangers, and shamans, a relic from a time when the laws of the wilderness governed man as well as animals.

  • Old Observatory

    This crumbling abandoned observatory once housed an order of monks obsessed with the heavenly bodies of the nighttime sky. Now it houses a constantly rotating group of unusual tenants.

  • Ironeater Residence

    This squat, well protected manor is the home of [[:39311 | Derwin Ironeater]], one of Daggerford's more respectable mine owners.

  • The Bronzewood Lodge of Silvanus

    The ring of crumbling [[Menhirs | Menhirs]] on the bluff overlooking Daggerford is a remnant of an ancient human druidic culture that once inhabited the region. They came to the hills for the ancient cairns, seeing them as monuments to great ancestors of …

  • The Cult of Ascended Lovers

    The Cult of Ascended lovers is a local sect that venerates Kelemvor and Mystra. They protect the [[Daggerford Boneyard | Daggerford Boneyard]] from pillagers and maintain the graves.

  • The Rat Game

    In the Rat Game, four rats scurry to be the first through an open-topped maze. When the winner reaches the labyrinth's central chamber, an attendant injects it with a serum that immediately triggers a rabid frenzy. At this time, four doors built into …

  • Auric's Adventurers

    This group of adventurers recently arrived in [[Daggerford | Daggerford]] to explore [[The Stirgenest Cairn | the Stirgenest Cairn]]. They are from Waterdeep. The band of three is led by [[:40625 | Auric]] and is rounded out by [[:40602 | Khellek]] and …

  • Fitting in to Daggerford

    h4. Races * Changelings (Eb) Changelings are viewed with distrust in the Realms, due to their relation to doppelgangers. They tend to hide themselves with their natural talents wherever they live. * Deva (Asimar) (PH2) Devas occasionally …

  • The Monastery of Ilmater

    The Monastery of Ilmater lies a half day's journey from [[Daggerford | Daggerford]]. The worshipers moved into an old keep soon after the Spellplague hit to help alleviate suffering in the region. Once the effects of the Spellplague receded, the …

  • Balabr Smenk

    Balabar Smenk lords his political clout over everyone save the governor-mayor and barracks commander. He currently owns four mines and has designs upon the rest. He is constantly surrounded by sycophants and hired goons. He lives in an old mansion.

  • Llanod Ondabar

    Llanod Ondabar was elected Governor-Mayor of Daggerford after the assassination of the duke and his family. He is known to sell favors to the highest bidder. Upon his appointment he elevated his old adventuring companion, Cubbin, to sheriff. His …

  • Delfen "Yellowknife" Ondabar

    Delfen is an affable mage who is bearded, short, and increasingly stout. Delfen is an ex-adventurer and onetime resident of Iriaebor who retired to Daggerford more than 15 years ago to pursue tutoring would-be mages. Passing adventurers have identified …

  • Sheriff Cubbin

    Cubbin is the Sheriff of Dagerford. He was appointed by Lanod Ondabar because of their adventuring ties. He is known throughout town to be corrupt and his comission was assumed to be a joke until he started arresting people. He is an alchoholic who …

  • Derval Ironeater

    Derval Ironeater is the head of the Blacksmith Guild. He is well connected within Daggerford, regularly sharing meals and discussions with Lanod Ondabar. He is also Derwin Ironeater's brother, from which he gets much of the guild's ore.

  • Derwin Ironeater

    Derwin is a well respected member of the Miner's Guild. He arrived in the community several years ago after setting up several mining operations in the area. His Daggerford mine is the most profitable.

  • Lanch Faraday

    Farady is a portly man prone to distressing mood swings. He is known to beat the horses in his care.

  • Sherlen Spearslayer

    Sherlen came to Daggerford a few years back with her husband, another adventurer. While she was having their child, he went off on another adventure and hasn’'t returned. After her child was born, she joined the militia and quickly rose to command it. She …

  • Dobrun Trent

    Dobrun Trent is one of the squad leaders at the local barracks. He is one of Sherlen Spearslayer's trusted advisers.

  • Kullen

    Kullen is an albino half-orc that leads a small gang of criminals known to frequent the Happy Cow. He is has little tolerance for insolence and a powerful backhand. He has a tattoo on his forehead that is the mark of Garavin Vesst, a mine owner who …

  • Tirra

    Tirra is an adventurer who has recently come to Daggerford. Her group seeks to explore the Stirgenest Cairn.

  • Gaspar

    Gaspar is the businesslike attendant of the Emporium. He is a thin, balding man that smiles wryly at all times, an expression that is highlighted by his upcurled mustache.

  • Zalamandra

    Zalamandra owns the Emporium. She is known to not tolerate blackmailers among her staff.

  • Shag Solomon

    Solomon is a shaggy "wild man" from the north. His vicious teeth and jagged claws contrast with his shabby gentleman's garb and cultured demeanor. When not on display in the "Gallery of Science," he frequents the opium lounge upstairs, where the …

  • Demetira Landscraper

    Demetira Landscraper owns the Daggerford Inn. She is fabled to have dug a 1,000-foot path through solid rock in less than one year with her fingernails and bare hands. She was forced to move into the top level of the Inn recently because of financial …

  • Golot

    Golot works at the desk of the Daggerford Inn. He collects payment for rooms. He has been known to beat people that can't pay until they flee or die.

  • Taggin

    Taggin is the amiable shopkeeper that runs the Merchant Guild's general store. He makes a point of staying out of the business of his clients. He is just shy of middle age and dresses stylishly for his class. He has a handlebar mustache and full, …

  • Chaum Gansworth

    Chaum Gansworth is Daggerford's youngest and most cautious mine manager. In the fourteen years since he came to Daggerford, Gansworth has remained in the background, never drawing attention to himself while quietly amassing a fortune from three very …

  • Filarion Filvendorson

    Filarion is a grandson of Sir Elorfindar and son of Filvendor. Filarion was trained as a thief somewhere to the east but constrained his activities to adventuring, so he'’s regarded highly and looked up to by much of the populace. He is rumored by …

  • Gelch Tilgast

    Gelch Tilgast is an aging mine owner that held the reins of Daggerford's ore trade for most of his life. That is, until Balabar Smenk came to town. In his youth, Tilgast would have relished the competition, but he did not move quickly enough to block …

  • Luzane Parrin

    Luzane Parrin inherited her mother's proud legacy as one of Daggerford's wealthiest mine managers. In recent years, however, the yield of her mines faltered. She was forced to dismiss her house staff and then sold some of her mines to Smenk. Her …

  • Tidwoad

    Tidwoad is a cantankerous jewler whow keeps his shop, Farrel's Jewelry and Apparel, meticulously arranged.

  • Lazare

    Lazare owns the gaming establishment Lazare's House. He was a dragonchess champion in Waterdeep some 20 years ago, and used the ample winnings gained there to buy a mine in the hills northeast of Daggerford. He failed to anticipate the difficulty of …

  • Khellek

    Khellek is an adventurer from Waterdeep that is in Daggerford to explore the Stirgenest Cairn.

  • Valkus Dun

    Valkus Dun is a tall, handsome man with dark brown hair and long sideburns. His strong brow gives him a serious look at all times. He's almost never seen without his full set of plate armor and twin swords – one a bastard sword and the other a longsword …

  • Velias Childramun

    Velias Childramun is an aging priest who has lived his whole life in Daggerford. He handles most of the Garrison and chapel's healing needs.

  • Mélinde

    Mélinde is a charming young warrior priestess who acts as Valkus Dun's personal adviser. She spends most of her time training with the Barrack's soldiers and has a reputation as an excellent swordmistress. Mélinde excells at dragonchess and whiles away …

  • Tyrol Ebberly

    Tyrol Ebberly is a severe looking man who claims to have once been a watch captain in Waterdeep, he now runs the Captain's Blade. He is a fanatic about weapons.

  • Venelle

    Venelle is a strong, curious woman who makes and designs bows and arrows. Upon the party's flight from Daggerford, Venelle will take over the care of the Silver Sister's followers. Séadna trusts her and has trained her for the past three years to be …

  • Rontabont Mur

    Rontabont Mur is a copper miner from Julkoun. Mur's boorish self-interest and whinning, critical manner sreams for attention. He is currently staying at the Able Carter Coaching Inn.

  • Fester Trollump

    Fester Trollump traps badgers in the hills and sells their pelts for a modest profit in Waterdeep. On rare occasions he traps more exciting beasts like griffons or manticores, which he personally takes to Waterdeep for sale to his wealthy patron.

  • Galuth Grobadore

    Galuth Grobadore is a councilor in the Blacksmith's Guild. He spends much of his time representing the guild's interests in neighboring communities.

  • Bitris Ruthek

    Bitris Ruthek is a councilor in the Blacksmith’s Guild. He spends much of his time representing the guild’s interests in neighboring communities.

  • Manlin Osgood

    Manlin Osgood is a somewhat coarse, unfailingly polite middle aged human with a bald head and a walrus-like mustache. He greets frequent patrons with a hearty handshake and a slap on the back.

  • Vulgan Durtch

    Vulgan Durtch is the chief smelter. He is one of the richest men in town, but fe neighbors know anything about him.

  • Nogweir

    Nogwier is an aged proponent of the Old Faith who strives to keep the focus of his community on preservation of a near-extinct way of life and away from anger at Waterdeep and its operatives in Daggerford.

  • Gwaethon Lyndmoore

    h3. Narrative Born to the [[Lyndmoore Family | Lyndmoore family]] that merged a sucessful merchant with minor nobility several generations ago. Gwaethon grew up in the sea ward surrounded by the little luxuries that a large and sucessful family could …

  • Theren Lyndmore, Cornet

    Theren has few virtues save his good looks and skill at arms. As a Cornet he has purchased his commission with he Waterdeep 3rd company but he is a competent enough officer. He seeks glory above all and will react badly to any insults, weather real or …

  • Theren Lyndmoore, Trader

    Younger family member who leads trade caravans through the region including Daggerford. He is a world traveler who likes exploring, generally nice guy who tries to do well for the family. He will eventually settle down, but for now enjoys the life of a …